stevie - one of my friends had that problem as well... maybe it's something to do with me cueing the same sound hundreds of times a second :P
that is reet spooky about not being able to delete it... maybe you hadn't in fact closed it, you'd just pressed the close button, which I can never get to work, instead of pressing escape. Call it Post Traumatic Stress or whatever.
Tyler - nice Mitch Hedberg reference :D
Genexi - I can't remember taking that long on the AI, but as I spent all day making this and I can't think of anything else that could've taken much time, I suppose I must've. The AI has several states - first it runs on to the field, then it decides whether to shoot or move up to the next trench. It's also always checking how many people are around it to see if it needs to move up or down to a less busy area, so the team can hold a good line. When a guy's standing in a trench, he'll run over it if he has enough men behind him and no enemies in front. Finally, I cheated and animated the turning so it looks like they're not turning round instantly when in fact they are, and made them run at different speeds and angles to make them look more lifelife. You have no idea how much that acceleration when they start running helps to make them look lifelike!
Glad you like it everyone!
that is reet spooky about not being able to delete it... maybe you hadn't in fact closed it, you'd just pressed the close button, which I can never get to work, instead of pressing escape. Call it Post Traumatic Stress or whatever.
Tyler - nice Mitch Hedberg reference :D
Genexi - I can't remember taking that long on the AI, but as I spent all day making this and I can't think of anything else that could've taken much time, I suppose I must've. The AI has several states - first it runs on to the field, then it decides whether to shoot or move up to the next trench. It's also always checking how many people are around it to see if it needs to move up or down to a less busy area, so the team can hold a good line. When a guy's standing in a trench, he'll run over it if he has enough men behind him and no enemies in front. Finally, I cheated and animated the turning so it looks like they're not turning round instantly when in fact they are, and made them run at different speeds and angles to make them look more lifelife. You have no idea how much that acceleration when they start running helps to make them look lifelike!
Glad you like it everyone!