Blitz's TCP blocks the process until the full TCP packet has arrived, called "Blocking-mode" TCP, I think?
So when you are sending a bunch of data, it'll halt the program until all packets are sent and recieved, instead of an asynchronous interupt method. :/
So when you are sending a bunch of data, it'll halt the program until all packets are sent and recieved, instead of an asynchronous interupt method. :/