vector graphics collision

BlitzPlus Forums/BlitzPlus Beginners Area/vector graphics collision

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I am working on a tank game also but mine is in blitzmax and is tile based. It seems to be fast enough for what I am doing. I am also using sine and cosine to move and to detect collition and that is taking a toll on speed. I am interested in figuring out how you do it. If you ever figure it out. I might be able to aply it on my game.

Jesse