Normal mapping is worth it in other engines, but probably not in b3d.
Normal maps arent handled by the gpu in b3d, just the blending stage is (like Giants or..um..wait was there anymore that used dot3 in dx7??)
truth is we would have been better off with EMBM in b3d, all Radeons and geforce3+ will use it.(you dont have to use enviromant maps)
unless Dx7 was limited in use of it also"no mipmaps, no cubemaps support"?
Mustang can probably answer that? :) heh
even at that ...least we coulda made nice water..heh
Sam
Normal maps arent handled by the gpu in b3d, just the blending stage is (like Giants or..um..wait was there anymore that used dot3 in dx7??)
truth is we would have been better off with EMBM in b3d, all Radeons and geforce3+ will use it.(you dont have to use enviromant maps)
unless Dx7 was limited in use of it also"no mipmaps, no cubemaps support"?
Mustang can probably answer that? :) heh
even at that ...least we coulda made nice water..heh
Sam