Hang-on, dont you use a list to keep track of objects in B3d. My mistake if not.
Yep, I probably should have read the question more carefully. But heh, as the answer to both was "They are similar to a static var", I figured you had just changed the wording of the question slightly.
And red, I dont care what Vb.net does.
But on a serious note, If you are more comfortable with c++, why not just move to that instead of Bmax. I use Bmax cos its easyer and I cannot use c++, even though Bmax doesnt have any 3d engine. You want a 3d engine, and seem to know/Understand c++. I seems strange to me to try to struggle with a language that in counterintuitive to a language you already know, and the language you know is at least as powerful, has all the things that you want, (typedef, protected friend etc), AND, loads of 3d engines
Yep, I probably should have read the question more carefully. But heh, as the answer to both was "They are similar to a static var", I figured you had just changed the wording of the question slightly.
And red, I dont care what Vb.net does.
But on a serious note, If you are more comfortable with c++, why not just move to that instead of Bmax. I use Bmax cos its easyer and I cannot use c++, even though Bmax doesnt have any 3d engine. You want a 3d engine, and seem to know/Understand c++. I seems strange to me to try to struggle with a language that in counterintuitive to a language you already know, and the language you know is at least as powerful, has all the things that you want, (typedef, protected friend etc), AND, loads of 3d engines