@TomToad: Yes, I noticed Simon's post. Thanks, anyhow, it is easy to miss in such a long thread.
@simonh: Thanks for the info. Turning debug off makes a lot of difference, but loading a dwarf warrior (medium complex model) still takes about 35 seconds (on my 1 GHz G4), so any optimization is welcome. ;) When v 0.3 is released I can take a look at loading.
Free dwarf model came from:
http://www.psionic3d.co.uk
I'm quite new to BMX, but I'm at least an intermediate level C/C++ programmer. It is my impression that wrapping in C/C++ code often pays off. BMX has some overhead that can sometimes slow things down.
@simonh: Thanks for the info. Turning debug off makes a lot of difference, but loading a dwarf warrior (medium complex model) still takes about 35 seconds (on my 1 GHz G4), so any optimization is welcome. ;) When v 0.3 is released I can take a look at loading.
Free dwarf model came from:
http://www.psionic3d.co.uk
I'm quite new to BMX, but I'm at least an intermediate level C/C++ programmer. It is my impression that wrapping in C/C++ code often pays off. BMX has some overhead that can sometimes slow things down.