I'm a bit of a BMX newbie so sorry for asking this question, but would the speed of MiniB3D significantly improve if it was written in C++ and wrapped into BMX?
Loading models at least with v 0.2 is too slow to be workable. The loader might benefit from being ported to C++. The downside is that many BMX users, that do not know C++, wouldn't be able to mod the source.
Loading models at least with v 0.2 is too slow to be workable. The loader might benefit from being ported to C++. The downside is that many BMX users, that do not know C++, wouldn't be able to mod the source.