Without a doubt BV is lacking at the moment. Documentation is spotty and numerous features are either half working or missing completely. But here's the catch... this is only v1.0.
Anyone remember what B3D was like back at v1.0? I'd assume that it wasn't the polished, feature filled (DDS aside) tool that we all know and love today.
I'll be finishing my current B3D project by March. At that time I'll be looking for my next engine (assuming that Max3D won't get released until the day after 'Duke Nukum Forever' hits the street). Right now the top 3 are Truevision 3d, Unity3D and Beyond Virtual. Each has it's plusses & minuses. Oh, on the outside chance that my game sells countless copies then I'll be getting the Reality Engine license instead!
Hopefully by March BV will be stable and I'll be able to put that delicious Lightwave pipeline to great use!
Anyone remember what B3D was like back at v1.0? I'd assume that it wasn't the polished, feature filled (DDS aside) tool that we all know and love today.
I'll be finishing my current B3D project by March. At that time I'll be looking for my next engine (assuming that Max3D won't get released until the day after 'Duke Nukum Forever' hits the street). Right now the top 3 are Truevision 3d, Unity3D and Beyond Virtual. Each has it's plusses & minuses. Oh, on the outside chance that my game sells countless copies then I'll be getting the Reality Engine license instead!
Hopefully by March BV will be stable and I'll be able to put that delicious Lightwave pipeline to great use!