Grey Alien BlitzMax Game Framework V1.0 (HOT!)

Miscellaneous Forums/Blitz Showcase/Grey Alien BlitzMax Game Framework V1.0 (HOT!)

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hey, Grey. :)

I'm thinking about getting it, but I'm still kinda undecided. It's just that Attack of the Alien Greys was a bit of a let-down, compared to other games you've released, such as Absolute Blue.

Would it be possible to create a game like Absolute Blue using the Framework? Or, I guess a better question might be, which features would one need to add to the framework (Other than obvious things like gameplay scripting and art assets) in order to make a game like AB?

Also, how much of a hassle would it be to integrate something like Simple Ogre Wrapper or another Max-3D solution, into the Grey Alien BMX Game Framework? Could we just call the start, update and render commands at the right times, or are there other considerations?

I suspect that your framework will undoubtedly be a step up from my current framework of "Start with Digesteroids, replace all the art assets, and then start rewriting all the update() and start() methods." But without seeing a really *nice* example game made using the Framework, it's kind of hard for me to judge whether it's a $50 step.

In particular, I'd like to see some of those "multi-phase animations" in action. Your animation looked great in Absolute Blue, but in AOTMG, it's just these static images floating against the background and changing colour. We have no way to tell how it copes with different frame rates, etc.

Thanks for your time, and sorry for being such a picky customer. :)