Grey,
From looking at your framework, you a different screen for each state.
1) Do you pre load all of the graphics for the screens when the game starts; or load and destroy them dynamically during the game?
2) Also, I didn't notice a screen for the actual game play? How is it implemented; where is the player and all those lists stored (in game)?
3) Do you have collision detection built into the framework?
Thanks
From looking at your framework, you a different screen for each state.
1) Do you pre load all of the graphics for the screens when the game starts; or load and destroy them dynamically during the game?
2) Also, I didn't notice a screen for the actual game play? How is it implemented; where is the player and all those lists stored (in game)?
3) Do you have collision detection built into the framework?
Thanks