Mathmatical challenge - 'flipping the vector'

Blitz3D Forums/Blitz3D Programming/Mathmatical challenge - 'flipping the vector'

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Interesting answer from BasilStudio:

I am aware that the b3d models are flipped though that is intended as i optimized the models for the
Realmcrafter Engine that require the models to be like that. Though you are right its a good idea to include a normal version.


It shows that B3D is not the daddy - I am sorting this.

I assumed it would have to be in relation to other programming environments - as it didn't make sense to me.

Also, BasilStudio supplied me with upated .b3d meshes - so nice one BasilStudio - although I am their most favourite customer.

Actually, this is also a cause for concern over the future release of the RC media - best I email them now before it goes splat at launch.