So save the story for the sequel. With the type of game you're making, a heavy story is not only entirely unnecessary but, I suspect, unwanted and detrimental. Also, if the story is pretty simple, then a long, wordy title will seem pretentious at best, amaturish and difficult to remember at worst.
Perhaps you should analyse the preferences/requirements of your target audience some more? A little market research works wonders.
Perhaps you should analyse the preferences/requirements of your target audience some more? A little market research works wonders.