The Matriarch's Tomb: The Tempering

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Well, maybe I'm mistaken about this, but I don't think that the type of player who likes combat will give too hoots about the story. Hence Quake, Doom, Unreal, Prey, etc.

I'm sure that your story is fascinating, but don't fall in love with it and forget what's important, if you see what I mean. The story is the absolutely least important element of the type of game you're making, really. If I were you, I would strip it down to the bare essentials and make the name short and snappy.

If you were making an RPG or an adventure game it might be different.

Just my opinion.