Mathmatical challenge - 'flipping the vector'

Blitz3D Forums/Blitz3D Programming/Mathmatical challenge - 'flipping the vector'

In fact, I just emailed the model authors and asked if they could just face the models the opposite way on the Z axis. Maybe other programming products are not affected by this as both authors supply models for Torque and DB, etc?

I'd still like to know how to solve it in code.