Home
Products
Community
Manuals
Contact
Login
or
Signup
Forums
Code archives
Gallery
Toolbox
Specs and utils
Links
Mathmatical challenge - 'flipping the vector'
Blitz3D Forums
/
Blitz3D Programming
/Mathmatical challenge - 'flipping the vector'
big10p
#1
I'm a bit pi**ed at the mo but, can't you just negate the movement vector? i.e. -x,-y,-z