Torque talk

Miscellaneous Forums/General Discussion/Torque talk

Even with a good game and the go ahean from MS it will cost $25,000 per per game for a 360 indie torque shader engine license, and thats without tech support. They charge a minimum of $40 an hour for coding support. Plus the $10,000 MS charge for QA testing and getting your game out there.

It its currently the most straightforward way to get on the 360 though.

MS are being swamped with games now though, and the window is closing for anyone but an experienced team of professionals to get their game on there, simply because there are so many people competing to get their games on Live Arcade. Was an announcement about that the other day in one of the big game dev press newsletters I subscribed to.