I think it looks great also.
I would definately be interested in downloading a demo version just to see how it feels etc.
For a particular game I am working on I ended up writing a "crude" GUI editor. I would probably be interested in paying a shareware type fee for a more full-featured editor.
How does the GUI interface with your own application? Does it just create BMax code that you put in your own app and then you use normal MaxGUI calls to interact with the window?
For my own GUI Editor I had a new GUIWindow type that you could use to load and execute a window. This type also had it's own functions to set and read control information. This kind of created a simplified GUI wrapper around the BMAX stuff.
I would definately be interested in downloading a demo version just to see how it feels etc.
For a particular game I am working on I ended up writing a "crude" GUI editor. I would probably be interested in paying a shareware type fee for a more full-featured editor.
How does the GUI interface with your own application? Does it just create BMax code that you put in your own app and then you use normal MaxGUI calls to interact with the window?
For my own GUI Editor I had a new GUIWindow type that you could use to load and execute a window. This type also had it's own functions to set and read control information. This kind of created a simplified GUI wrapper around the BMAX stuff.