Passing Data from a C application to a Blitz3D app

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Hi all,

Does anyone have any recommendation as to how to pass data quickly from a C application (which I will write) to a Blitz app?

For the reasons of needing to use callback functions, using CallDLL is not currently an option (unless someone knows otherwise, I would love to learn how to do that)

The data will be time critical and real-time, so I need the fastest (lowest latency) possible way of channeling the data. Fortunately the data is not big - probably 2k-4k in size. But this data will need to stream to the Blitz3D app at 30-60 fps. This gives a max throughput of 240kbytes/s

much thanks in advance for any help and advice.

yinch'06