I'm not a big fan of torque either. From an artists point of view it lacks a lot of really basic DX7 features. Its arbitrary mesh format DTS has no multitexture support whatsoever.
Even in the shader engine 1 UV channel restricts you to simple skins or tiles with only one set of mapping per triangle. In my opinion its almost criminal to neglect this most basic feature in supposed AA game engine.
Until they add some basic multitexturing features I really can't take garage games or their engine seriously.
Even in the shader engine 1 UV channel restricts you to simple skins or tiles with only one set of mapping per triangle. In my opinion its almost criminal to neglect this most basic feature in supposed AA game engine.
Until they add some basic multitexturing features I really can't take garage games or their engine seriously.