NormalMapping in entity with multisubobject

Blitz3D Forums/Blitz3D Programming/NormalMapping in entity with multisubobject

Just image you make two cubes in 3dmax,
one of them have a brick texture of 256x256 and
the other one has a sand texture of the same size.
Now collapse them in one object.
The resultant object has two textures in diffuse channel.
That's the kind of object I would like to put normal mapping, but I can't because there are two materials and only one channel (0) for normal mapping...
My question is if there exist some way to do that...