NormalMapping in entity with multisubobject

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Multisubobjects ? Are you talking about child meshes, a mesh hierarchy loaded with LoadAnimMesh?

Well basicly every surface may have it's brushes and every brush may have multiple texture layers and a total of 2 UV Coords sets per surface. In theory you should be able to assign an individual normalmap for every child.

You have to iterate recursively trough the mesh hierarchy tho.