Multisubobjects ? Are you talking about child meshes, a mesh hierarchy loaded with LoadAnimMesh?
Well basicly every surface may have it's brushes and every brush may have multiple texture layers and a total of 2 UV Coords sets per surface. In theory you should be able to assign an individual normalmap for every child.
You have to iterate recursively trough the mesh hierarchy tho.
Well basicly every surface may have it's brushes and every brush may have multiple texture layers and a total of 2 UV Coords sets per surface. In theory you should be able to assign an individual normalmap for every child.
You have to iterate recursively trough the mesh hierarchy tho.