old Silent Hill type demo

Miscellaneous Forums/Blitz Showcase/old Silent Hill type demo

Releasing this is the best thing you could do. It's a shame how much work and how many hours, blood sweat and tears will end somewhere on a harddrive. You never know, maybe you die tomorrow in a car crash and then someone a dump person will format your $$ sourcecodes in a few minutes.

I can't test it right now. After some serious security problems I switched to linux for web access. Since I have no physical net to the windows workstation the procedure to test software is kind of complicated. But I'll download it and test it later.

BTW. you say B3D was the wrong choice due to some FX limitations? I have to say I think we all should try not to believe in this total siginificance of graphical fx.

A good graphics engine is nice, but other than the milestones in games design (such as pong or wolfenstein 3D), the graphics are not that important. Most of the successful single player 3d games had a very good story or gameplay. The FX have never been so important.

There are several examples of games that have been bestsellers in their first episode, featuring not so perfect graphics, versus a fascinating plot. Then a few years later the company wused to release part 2. They added all things some "specialists" told them to add (stencil shadows, physics, fx etc.), but in the same time they missed to add the things in the gameplay/story that made the first part so great. No surprise the second part was a flop.

It's the same with movies. Do you really want to watch a 2 hours movie only because of some new graphics effects? I don't. But when there's a cool story... There are so many cool movies, and the same is possible with games.

So maybe one day you'll complete this.