Texture part tiling

Blitz3D Forums/Blitz3D Programming/Texture part tiling

I don't think this is possible using a single texture which has 3 other shapes on it. Are you clamping uv .. e.g. flag 16+48? Even if you unclamp the whole texture will repeat .. not just the circle in the top corner.

The only way I can think of is recreating a segmented quad depending on how much you scale it, or premake several versions and swap between them depending on the scale.

Maybe Ross C will prove me wrong ;)

Stevie