Texture part tiling

Blitz3D Forums/Blitz3D Programming/Texture part tiling

Oh, right, so your using scale mesh. Ah, ok. Well, it all depends where the quad was built. If it was built around the 0,0,0 axis by your code, then it will scale from the middle. I'm writing a function to scale the quad and keep the texture correct. But it scales from the quads centre, regardless of where it's built. I'm almost done :o)