GUI Design

Miscellaneous Forums/General Discussion/GUI Design

we used SOW with CEGUI and Chris did an excellent job at making that easy to use. CEGUI is pretty easy for artists to use, and does a good job of using texture pages in an intuitive way.

We ended up using the Windowslook GUI Scheme, with a couple of custom gadget types, and 2 seperate texture pages, one for defining all the gadget, button, tooltips window and frame borders,along with their hover and roll over variants. And a second texture page that contains all the image buttons.

Seems to be a really good system, and the easiest I have used so far. I've been pretty interested in comparing it to eyeglass, and almost bought that since I wanted to make a skinnable GUI and Blitzgui seemed a bit limited in this area.

Anyone used CEGui and iglass, I'd be really interested to see how they compare with media handling. Does iglass use many small bitmaps or one or two larger texture pages with graphical elements seperated in a simple script (the way CEGUI works).

I liked the code samples for iglass, but there wasn't really any info thats useful for artists. Like how the graphics are laid out and how efficiently it all works.

The iglass demos were exe's with the media compiled within them, where I'd have liked to see how media is prepared and used.