I have read it, it wasnt helpful
...dear god
all of the little tweaks I've made over the past 6 months to make things more efficiant are now ruined
Simply to construct that list is going to require all the processing power I've freed up
See the situation is that there is absolutly no way for the engine to predict how many of these type instances are going to be appearing or when
The entire point of using such a method in this instance was to remove the limit on how many of them could be active at once
Thus, I cannot place limits on the number of variables I have around to assign to them, I'd have to dynamicly create random variable names on the fly and take other measures to stop them colliding... thats going to require at least 2 TMaps to do
You cannot possibly comprehend how crippling this is
...and then when I get on to converting some of the other systems.... and linking the damned things together
....Its all going to take such a huge performance hit
Right, I'm going to have to do quite a lot of thinking, there has to be a way around this somehow
...dear god
all of the little tweaks I've made over the past 6 months to make things more efficiant are now ruined
Simply to construct that list is going to require all the processing power I've freed up
See the situation is that there is absolutly no way for the engine to predict how many of these type instances are going to be appearing or when
The entire point of using such a method in this instance was to remove the limit on how many of them could be active at once
Thus, I cannot place limits on the number of variables I have around to assign to them, I'd have to dynamicly create random variable names on the fly and take other measures to stop them colliding... thats going to require at least 2 TMaps to do
You cannot possibly comprehend how crippling this is
...and then when I get on to converting some of the other systems.... and linking the damned things together
....Its all going to take such a huge performance hit
Right, I'm going to have to do quite a lot of thinking, there has to be a way around this somehow