This can be tough, especially if you've got alot of gadgets and info that needs to be displayed.
I generally start off with a rough idea of how I want to group related gadgets together, and how I want the overall interface to look. I then just take it from there - no choice really as I always have to add/change stuff as the app progresses. If you're able to fully spec your app before coding, then great, but I never do. :)
I think the key is to make everything as flexible as possible. I define all my gadget positions, sizes etc. using constants which helps to change the interface with little difficulty. This probably doesn,t apply to maxGUI (I don't know), but you get the idea.
And yeah, I use an image editor to experiment, too. ;)
Doesn't maxGUI have a decent form/GUI editor then?
I generally start off with a rough idea of how I want to group related gadgets together, and how I want the overall interface to look. I then just take it from there - no choice really as I always have to add/change stuff as the app progresses. If you're able to fully spec your app before coding, then great, but I never do. :)
I think the key is to make everything as flexible as possible. I define all my gadget positions, sizes etc. using constants which helps to change the interface with little difficulty. This probably doesn,t apply to maxGUI (I don't know), but you get the idea.
And yeah, I use an image editor to experiment, too. ;)
Doesn't maxGUI have a decent form/GUI editor then?