Camera Problems...

Blitz3D Forums/Blitz3D Programming/Camera Problems...

I'll make up a simple code only demo to show you guys the problem later...yes CT_Cam is set up exactly the same as my other collision types, with a different number of course. I've used the same method to collide particles, characters, projectiles, pretty much anything.

big10p: I actully used the campoint because I thought the collision problem was related to the camera, so I wanted to use something I know works (pivot). I'll be removing it eventually.

jfk: Will try that out as soon as I get a chance.