danielwooden
I had fun and learned a lot about programming in developing BlitzScript3D which was based on Mark Sibly's Basic Compiler code. It was a very challenging project.
I would recommend you determine if the scripting language is to be interpreted on the fly or compiled. The route you take will effect the entire design of your scripting engine.
I had fun and learned a lot about programming in developing BlitzScript3D which was based on Mark Sibly's Basic Compiler code. It was a very challenging project.
I would recommend you determine if the scripting language is to be interpreted on the fly or compiled. The route you take will effect the entire design of your scripting engine.