Lua Module

BlitzMax Forums/BlitzMax Programming/Lua Module

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luaopen_debug(lua_state)

What does the add? What can it do? When things fail the only error I get is from the inability to call a function which is generated from another version of this:
Local err:Int = lua_pcall( state, 0, 0, 0)
If err <> 0 Then Print "Error!"
(Yes I have the correct pushes, pop etc, this just demonstrates the only error I get isn't coming from lua.)

Is there any way to output any errors in syntax, like the lua stand alone interp does?

(And is Noel banned? or is that just his signature?)