Actually the collision is with the CamPoint pivot:
EntityType(CamPoint,0)
PositionEntity(CamPoint,EntityX(Player),EntityY(Player),EntityZ(Player))
EntityType(Cam,CT_Cam)
MoveEntity(CamPoint,0,5,-10)
And then I place the Cam at the position of CamPoint.
EntityType(CamPoint,0)
PositionEntity(CamPoint,EntityX(Player),EntityY(Player),EntityZ(Player))
EntityType(Cam,CT_Cam)
MoveEntity(CamPoint,0,5,-10)
And then I place the Cam at the position of CamPoint.