strange sound bug

Blitz3D Forums/Blitz3D Programming/strange sound bug

Well I don't think I'm up to 16 channels yet, but something odd is going on.

Seems to be worse with some engine samples than others, almost as if pushing a certain sound waveform past a certain pitch or volume can break the sound system...does that sound possible?

I suppose the problem samples might not be completely clean, so perhaps they have peaks or troughs that, while inaudible to us, are enough to break the system or cause the sample to be shut down?