Antialiasing - what is the best way to achieve?

BlitzPlus Forums/BlitzPlus Programming/Antialiasing - what is the best way to achieve?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

@Matty,
I don't think BlitzMax has as fast individual pixel plotting functions as BlitzPlus - which I really need for my isometric game which uses pre rendered scenes and a pre rendered z-buffer to test each pixel against as to whether it should be visible or not.

How much overdraw are you getting to make a z buffer worthwhile for a 2d game?