Nope.
We started writing Aurora from scratch just about 3 months ago. (Ok, well, I was supposed to, but Antony took control of the C stuff pretty quickly.)
Other Engines (c) Antony: Trinity, VividGL, etc were not part of Aurora.
Aurora was effectively an Ogre wrapper with a ton of helper functions to make it's use much easier.
SOW is now past where Aurora got to, I'd reccomend that now. however, I think Aten3D has source so if you're looking for a base to start on that gives you full access to everything you need in the wrapper, Aten3D might be good to look at.
Personally I'm using Sow and it's great :)
Oh BTW, Grey's framework is *well* worth the money, just by the amount of time you'd spend making that code alone :)
BTW2, I'm not arguing with you and you havent offended me. Just cleaning facts up :D
We started writing Aurora from scratch just about 3 months ago. (Ok, well, I was supposed to, but Antony took control of the C stuff pretty quickly.)
Other Engines (c) Antony: Trinity, VividGL, etc were not part of Aurora.
Aurora was effectively an Ogre wrapper with a ton of helper functions to make it's use much easier.
SOW is now past where Aurora got to, I'd reccomend that now. however, I think Aten3D has source so if you're looking for a base to start on that gives you full access to everything you need in the wrapper, Aten3D might be good to look at.
Personally I'm using Sow and it's great :)
Oh BTW, Grey's framework is *well* worth the money, just by the amount of time you'd spend making that code alone :)
BTW2, I'm not arguing with you and you havent offended me. Just cleaning facts up :D