writeline bug

BlitzPlus Forums/BlitzPlus Bug Reports/writeline bug

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Im expert on blitzTCP. (Using it for voidrpg)
yes writeline is scrapp in tcp.
you shold try to send tcp packets instead.. eg memmory bank of data.
and transfeer em to client one by one. Never send anything widout reciving a verification of last transmitted. i found that TCP in blitz stalls after 8k of unsent data.

Dont use WriteLine(),Writebyte(),WriteString().
use only writebyteS()
and use readavail(packetsize)

or else you will have random slowdowns. and stalls.