axe module for Lua 5.1.1?

BlitzMax Forums/BlitzMax Programming/axe module for Lua 5.1.1?

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I posted a few changes to the bug forum earlier. The changes aren't that great, just a few alterations to lua.bmx, adding and altering a few function names. A lot of the lua_* functions have been changed to luaL_*. The big problem is that the changes then break the LuaScript module, so if you change one you need to change the other.