Hey, we're still learning :P
Give it time.
Right now, I'm being amazed by the number of modules coming about.
I previously decided to use the Newton module, and have been sifting through 3d engines lately to find one to use.
Since the project's visual end is pretty simple, I'm winding down to a choice between learning some OpenGL stuff and modifying MiniB3d to suit my wishes, or using gg.IrrB3d.
My thoughts may curb towards SOW, but I think I'm pretty decided on using MiniB3d as a base for a really messy engine with extra features since it's meant to be a nice, lightweight engine and I don't need any fancy occlusion stuff. (At least, if I did do fancy occlusion stuff it would have be done by hand because of the nature of the thing!)
They're all stellar 3d engines, by the way.
Gridwars is really cool, and that realtime 2d shadow module did catch my eye. It's a reminder that we can do all those neat effects in 2d, too (and a lot more easily!), and it proves that it's a good thing to have Max3d taking a while.
(That, and the many other handy 3d engine modules being written which wouldn't happen if we already had Max3d).
Give it time.
Right now, I'm being amazed by the number of modules coming about.
I previously decided to use the Newton module, and have been sifting through 3d engines lately to find one to use.
Since the project's visual end is pretty simple, I'm winding down to a choice between learning some OpenGL stuff and modifying MiniB3d to suit my wishes, or using gg.IrrB3d.
My thoughts may curb towards SOW, but I think I'm pretty decided on using MiniB3d as a base for a really messy engine with extra features since it's meant to be a nice, lightweight engine and I don't need any fancy occlusion stuff. (At least, if I did do fancy occlusion stuff it would have be done by hand because of the nature of the thing!)
They're all stellar 3d engines, by the way.
Gridwars is really cool, and that realtime 2d shadow module did catch my eye. It's a reminder that we can do all those neat effects in 2d, too (and a lot more easily!), and it proves that it's a good thing to have Max3d taking a while.
(That, and the many other handy 3d engine modules being written which wouldn't happen if we already had Max3d).