BlitzMax v/s Torque

Miscellaneous Forums/General Discussion/BlitzMax v/s Torque

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If you have to go through a platform layer, I wonder why Torque script doesn't expose up to that level on it's own
the hal is in the engine code... probably a lil deeper than what the script has access to... but i'm sure you could code in whatever your needs would require... which brings us to your second point...

I'm also not entirely thrilled with the prospect of modifying the main codebase of something I've paid for to get it to do what I want it to
which i must say, i tend to agree with... heck, the whole point of licensing a game engine, or a higher level coding language, is to save you time and effort... if you've gotta delve into the code, why not forget most of it and code a brute force DX game yourself... the sdk is out there, and it's free...

--Mike