Question about multitexturing...

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Definately makes sense to use a method like this to merge all the combinations. I have done similar things in the past.

The blurring I would guess is mipmapping, as was already pointed out by JFK.

You should be able to get better quality by writing a bit of compositing code with different blend modes and then mixing the bitmaps directly rather than relying on texturing/grabbing them again. You could easily write a function to read all the pixels in an image and blend them with another image. This may be a bit slow, but if it is only done on startup or initialization it really should not be too bad.