not so sure about this one:
Wouldn't it be more flexible to use 'MOD 360'? This 'Rotation=0'-thing only works when the rotation deltas will eventually match 360 exactly, if you use another delta (for the sake of variation or experimenting) and a delta hits something like 366 then 'Rotation=0' results in a small jump.. (correct new value should be 6 then, not 0!)
In the ideal case the user uses my Box function from the code-archives, then also negative deltas can be used! (-2 wraps to 358 then) :P
Rotation :+ 10
If Rotation >= 360 Then Rotation=0
Wouldn't it be more flexible to use 'MOD 360'? This 'Rotation=0'-thing only works when the rotation deltas will eventually match 360 exactly, if you use another delta (for the sake of variation or experimenting) and a delta hits something like 366 then 'Rotation=0' results in a small jump.. (correct new value should be 6 then, not 0!)
In the ideal case the user uses my Box function from the code-archives, then also negative deltas can be used! (-2 wraps to 358 then) :P