hehe puki!
With DXTC, you can fit upto 8 times the textures in memory (depending on what DXTC mode you use) than you currently can in Blitz3D, they'll load faster, being smaller they'll transfer to/from the GFX card faster, and you'll also save that amount in disk space.
With DXTC, you can fit upto 8 times the textures in memory (depending on what DXTC mode you use) than you currently can in Blitz3D, they'll load faster, being smaller they'll transfer to/from the GFX card faster, and you'll also save that amount in disk space.