Added some ability last night for the player to 'jump up' if a behemoth slams the ground nearby.
Unfortunately this has broken the check on whether the player has fallen from the level. I'm thinking I may have to introduce some invisible, basic geometry to levels, to ensure the player is properly reset if he falls into a 'no-go' area.
And it seems to have screwed up a few other things as well. Damn.
Unfortunately this has broken the check on whether the player has fallen from the level. I'm thinking I may have to introduce some invisible, basic geometry to levels, to ensure the player is properly reset if he falls into a 'no-go' area.
And it seems to have screwed up a few other things as well. Damn.