Crept my BMAX project ever forwards... it is now very close to the functionality I had in B3D... have now devised variable paths that are read from .ini files. Had some minor directory probs - but all sorted now.
Have just got to inform my artist and sound teams that they now need to move forwards with their development, Oh, seeing as I don't have any art/sound teams that'll be down to moi then...
@Grey.. just gonna check out your game development blog.
Have just got to inform my artist and sound teams that they now need to move forwards with their development, Oh, seeing as I don't have any art/sound teams that'll be down to moi then...
@Grey.. just gonna check out your game development blog.