Doiron: Thanks for your feedback. If you make a game and sell it as shareware (via the Internet) or retail (in shops), that is basically commercial use. Shareware games can make big bucks don't forget. I appreciate that some people make games as a hobby and then release them as shareware but many people are running a business and buy in lots of different tools and the framework should just be viewed as another tool to save time and money.
As I've said before I'll add full Mac support in the future. I simply don't have a Mac so it's impossible for me to add Mac support right now. Also, it should compile on a Mac as I've used the ?Win32 compiler directives where needed, it's just that a few features (not many) won't be present, but everything else, all the types, the game structure, screens etc. will be there.
I'll probably add bitmap fonts at some point in the future, it's on my to do list, I just don't need them right now. Remember my main aim with the framework was to make something I could use for my games and a positive side-effect is that it's comprehensive enough to sell and people seem to really like it.
Yes I'm aware that getting too "greedy" will loose customers, and I don't plan to put the price up any more now. However, there is a business strategy where the price is high so you sell less and don't have to give as much support, but you get more money per sale. Finding the balance is important and difficult. The thing is that everyone that's used it says it's really good value for what you get. I boosted the price a tiny bit recently because I added a whole load of game-based GUI Types and a Player Manager which are very useful components and it's still selling because people see that it's worth it too them :-)
Anyway thanks for your interest. Hopefully when you see some of the games that will be coming out soon that are made with the framework they'll sway you towards it some more ;-)
As I've said before I'll add full Mac support in the future. I simply don't have a Mac so it's impossible for me to add Mac support right now. Also, it should compile on a Mac as I've used the ?Win32 compiler directives where needed, it's just that a few features (not many) won't be present, but everything else, all the types, the game structure, screens etc. will be there.
I'll probably add bitmap fonts at some point in the future, it's on my to do list, I just don't need them right now. Remember my main aim with the framework was to make something I could use for my games and a positive side-effect is that it's comprehensive enough to sell and people seem to really like it.
Yes I'm aware that getting too "greedy" will loose customers, and I don't plan to put the price up any more now. However, there is a business strategy where the price is high so you sell less and don't have to give as much support, but you get more money per sale. Finding the balance is important and difficult. The thing is that everyone that's used it says it's really good value for what you get. I boosted the price a tiny bit recently because I added a whole load of game-based GUI Types and a Player Manager which are very useful components and it's still selling because people see that it's worth it too them :-)
Anyway thanks for your interest. Hopefully when you see some of the games that will be coming out soon that are made with the framework they'll sway you towards it some more ;-)