>Blitz Company 60% done
>This was a turn based advance wars clone that took so ?
>freaking long to code that I just gave up. I realize now
>that I will never tackle a game that huge in scope. I
>spent a total of a year working on it.
I've spent over 2 years on Naked War (same genre). And it's still not (quite) finished. It seems to be paying off though, we're getting a fantastic response those playing it.
I never got to finish the Blitz3D version of Sticky Balls, I eventually passed it on to another programmer so it did get finished although it was never releases.
I've probably got another dozen or so unfinished projects but they were only ever intended as experimental prototypes.
>This was a turn based advance wars clone that took so ?
>freaking long to code that I just gave up. I realize now
>that I will never tackle a game that huge in scope. I
>spent a total of a year working on it.
I've spent over 2 years on Naked War (same genre). And it's still not (quite) finished. It seems to be paying off though, we're getting a fantastic response those playing it.
I never got to finish the Blitz3D version of Sticky Balls, I eventually passed it on to another programmer so it did get finished although it was never releases.
I've probably got another dozen or so unfinished projects but they were only ever intended as experimental prototypes.