Define: "Playability"

Miscellaneous Forums/General Discussion/Define: "Playability"

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One definition: Game should be easy to get into, controls should be intuitive, game plot/goal/mechanism seemingly simple (but would actually hide underlying complex strategies and possibilities).

Example: Chess (although most people don't think it's "fun", me included)

...And there's Google:

http://www.google.fi/search?num=100&hl=fi&lr=lang_en|lang_fi&defl=en&q=define:PLAYABILITY&sa=X&oi=glossary_definition&ct=title

:)