One definition: Game should be easy to get into, controls should be intuitive, game plot/goal/mechanism seemingly simple (but would actually hide underlying complex strategies and possibilities).
Example: Chess (although most people don't think it's "fun", me included)
...And there's Google:
http://www.google.fi/search?num=100&hl=fi&lr=lang_en|lang_fi&defl=en&q=define:PLAYABILITY&sa=X&oi=glossary_definition&ct=title
:)
Example: Chess (although most people don't think it's "fun", me included)
...And there's Google:
http://www.google.fi/search?num=100&hl=fi&lr=lang_en|lang_fi&defl=en&q=define:PLAYABILITY&sa=X&oi=glossary_definition&ct=title
:)