In the pre-bm days we'd set an imagebuffer to draw onto an image, in bmax you need to:
lock that image:
local PM:TPixmap=LockImage(MyImage)
then draw to the pixmap:
WritePixel PM,x,y,AlphaRedGreenBlue
(typically I do $ff000000|65536*r+256*g+b, also make sure x and y don't go out of range!)
and then unlock the image again:
UnlockImage MyImage
and there's your updated image!
lock that image:
local PM:TPixmap=LockImage(MyImage)
then draw to the pixmap:
WritePixel PM,x,y,AlphaRedGreenBlue
(typically I do $ff000000|65536*r+256*g+b, also make sure x and y don't go out of range!)
and then unlock the image again:
UnlockImage MyImage
and there's your updated image!