Hehe, this reminds me of a similar programmer's game called PCRobots I used to write bots for back in the DOS era. Instead of communicating via stdin/stdout, your bots communicated via a software interrupt. I gave up in disgust when some of my (less scrupulous) gaming buddies figured out how to cheat by directly accessing memory areas containing critical data structures - which of course a real-mode DOS program can't prevent.
PCRobots was a lot of fun and so I think I'll definitely have a go at RTB as well. I haven't been able to compile it on my Mac (OS X) yet, because it seems I need to download Fink, GTK, GDK, pkg_config and a few other bits and pieces first.
Actually, one idea I had been considering for a project was a 3D tank game version which you can enter and roam about as a neutral observer to watch the bots do battle (or just observe from the point of view of one of the combatants).
PCRobots was a lot of fun and so I think I'll definitely have a go at RTB as well. I haven't been able to compile it on my Mac (OS X) yet, because it seems I need to download Fink, GTK, GDK, pkg_config and a few other bits and pieces first.
Actually, one idea I had been considering for a project was a 3D tank game version which you can enter and roam about as a neutral observer to watch the bots do battle (or just observe from the point of view of one of the combatants).