@tonyg: canvasgraphics doesn't return the current active canvas object, and that's what I need, and I can't save the TGraphics object unless I create it and keep it in a var, stack engine or whatever, but I can't do that becouse my problem is for canvas objects that are not created my myself, but created by my module users. It's a big problem I think it should be solved adding a GetGraphics command to BlitzMax.
Question on Canv as
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