Addressing another type within same type

Blitz3D Forums/Blitz3D Programming/Addressing another type within same type

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

OK i done some testing

running a type with 10,000 players and searching for player 9999 takes from 4 to 9 millisecs to complete a search for a Int ,and 19 to 37 millisecs for a string search ,on my machine (not compiled).

As this is way more players then the game will ever hold, I agree that a search through a type is the best way to go.
I just wish there was a way to directly access a type without searching . for example: TypePointer = (player\name$="john") - pointer stops at first matching type :)